STREET FIGHTER V

Street Fighter V (ストリートファイターV Sutorīto Faitā Faibu?) is the upcoming newest main installment in the Street Fighter series. It will be released exclusively on the PlayStation 4 and PC, on which cross-platform multiplayer will be available. Yoshinori Ono has confirmed that there will be no arcade release as Capcom is gravitating towards crane and one-off games in the arcade business. It is scheduled to be released on February 16, 2016.

Gameplay and Features

The overall gameplay appears to be toned down from Street Fighter IV: attack animations appear a bit more slower, and the character art and models are redesigned to feel more realistic. Revenge Gauges and possible Super Arts were features originally shown at the Capcom Cup; the latter appears to have been scrapped, while the Super Art appears to have been retooled in the form of the Critical Art.

The current features as shown at E3 place are closer in style to the Street Fighter Alpha series. EX Special moves return from the most recent games, along with a Guard Break meter like the one seen in the Alpha games. New features include the V-Gauge, a separate meter used for attacks such as the V-Skill, V-Trigger and V-Reversal, which are unique to each character. Another new addition to the series is the presence of destructible walls and other similarly interactive elements, such as a bus that characters can be knocked into.

Unlike Street Fighter IV, gameplay expansions and changes will not come in new installments but rather gradually be added to the game over the long term. Players will have the choice of paying for new characters as they are added via in-game Fight Money or by purchasing Zenny currency.

A cinematic story mode will be released as free DLC in June, 2016. The game will feature some single-player, character-focused content that focusses on character backgrounds. The mode will specifically flesh out the gap between Street Fighter III and IV. Finishing singleplayer content will grant players fight money.

Characters

At launch, the game will include 16 fighters, which includes eight veterans that have appeared frequently in the series, four veterans that have not been playable since Street Fighter Alpha 3, and four new characters. Additional characters have been confirmed to be released at later dates. It was revealed that six characters are to be added throughout 2016 as DLC, bringing the roster count to 22 fighters. The 2016 DLC fighters will include four more frequent veterans and two fighters that have not been playable since Street Fighter III: 3rd Strike. As of November 19, 2015, Ono confirms to have a second wave of DLC characters after the first six.

Plot

The fifth installment takes place in between the events of the Street Fighter IV series and the Street Fighter III series. Shadaloo creates a Death Star-like weapon with the capacity to destroy cities, and M. Bison, who has gotten a little older since SFIV, plans to use it to conquer the world. At the same time, Charlie Nash is brought back from the dead to destroy Bison once and for all, and while on his journeys, Ryu encounters a mysterious warrior named Necalli.

Development

Street Fighter V was unofficially revealed through a YouTube video on December 5, 2014, which was promptly taken down. It was officially revealed the next day during the 2014 PlayStation Experience in Las Vegas and was announced as being developed exclusively for the PlayStation 4 and Microsoft Windows. The game will be based on Unreal Engine 4 and will feature cross-platform gameplay. On June 12, 2015, Capcom further clarified that the game will not be released on any other platforms due to a development partnership between Sony Computer Entertainment and themselves. On the partnership, Capcom's Matt Dahlgren said "Part of the reason we partnered up with Sony is, we share the same vision for the growth potential in the fighting game space. I'd say the key aspect is working with us on executing cross platform play, this is going to be the first time we've ever united our community into a centralized player base." Starting that July the game was available to play for a limited time at various Six Flags parks around the United States. On July 23, 2015, Capcom offered a beta program for players on the PS4 in North America that preordered the game and European players that signed up on the PSN website. However, while it was expected to last for five days, the beta suffered from significant server problems and was taken offline early as a result. On August 14, 2015, the beta for the PS4 was put back online for an internal stress test. Following the stress test, the beta was put back online on August 28, 2015.

Source: Street Fighter Wikia